Summary

Conor has not yet provided a professional summary.

Skills

  • 2D Animation
  • Concept Art
  • Digital Painting
  • Environment Design
  • Illustration
  • Rendering
  • User Interface Design
  • 3D Animation
  • 3D Modeling
  • 3D Printing
  • Character Modeling
  • Creature Modeling
  • Facial Rigging & Animation
  • Low-poly Modeling
  • Motion Capture
  • Rigging
  • Texturing
  • Game Design
  • Game Development
  • Painting
  • Photography
  • Character Design
  • Character Animation
  • Retopology
  • Drawing
  • Photo-manipulation
  • Software Proficiency

    ZBrush
    ZBrush
    Photoshop
    Photoshop
    Substance Painter
    Substance Painter
    Substance Designer
    Substance Designer
    Substance B2M
    Substance B2M
    Blender
    Blender
    Marmoset Toolbag
    Marmoset Toolbag
    3ds Max
    3ds Max
    Maya
    Maya
    Mudbox
    Mudbox
    Quixel Suite
    Quixel Suite
    mental ray
    mental ray
    V-Ray
    V-Ray
    Arnold
    Arnold

    Experience

    2D/ 3D Artist

    A5 Technologies
    April 2015 - May 2016 1 year 1 month | Dublin, Ireland

    • I executed all visual design stages from concept to final hand-off to development.

    • I resolved a memory issue by implementing rendered 2D images into Unity3D instead of creating a full 3D game.

    • I improved the workflow by advising the team to use Unity3D over Gamer Maker, as it is free and a more powerful alternative.

    • Execute all visual design stages from concept to final hand-off to development.

    • Production of artwork in 2D and 3D using Adobe Photoshop CS6 and Blender.

    • Creating wireframes, storyboards, user flows, process flows and mock ups to effectively communicate interaction and design ideas

    • Work with development to incorporate the design into source code implementation and end user documentation.

    • Integrating 3D models and images into Unity3D.

    • Rendering high-quality scenes and characters.

    • Develop responsive design across web/mobile/tablet platforms.